Even though the music and movie industries have been more willing to crack down against alleged file sharers, the video game industry has quietly sat aside observing the effectiveness of the lawsuits… until now.
A British woman accused of illegally offering TopWare Interactive’s Dream Pinball 3D for free to download over the Internet has been forced by a U.K. court to pay more than £16,000 in restitution. Isabella Barwinska is being forced to pay £6,000 in damages and £10,000 in court costs after a civil hearing in a London court held her responsible.
Barwinska, an unemployed mother of two children, must now pay the fine by August 25, or will face further fines, British newspapers reported.
TopWare’s game costs ~£26 on the market, but the company sent out 500 letters to alleged file sharers to stop sharing the game and pay a £340 out of court settlement, which will help them avoid further court proceedings. Four people have been forced to pay £750 settlements.
Another 100 people in the U.K. are being targeted for allegedly uploading the game to other file sharers over the Internet. The landmark case could open the flood gates for game makers to begin suing file sharers who are illegally uploading the game to other Internet users.
Similar to actions from music and video trade groups in the United States, British organizations, with the British Phonographic Industry leading the way, have attempted to put a stranglehold on file sharing among U.K. Internet users.
Some PC video game manufacturers, including id Software, which has been PC-oriented since its creation, are now thinking about entering console gaming to help avoid possible PC game piracy. Although many games now have Internet activation and other anti-piracy measures, the game makers have been reluctant to track down home users who are downloading and uploading their products.
7 Comments
I've chatted with a couple different companies that focused mainly on PC games who are thinking about switching over to consoles for two main reasons: 1). piracy is a huge issue and they have been relatively unsuccessful at stopping it without overly pissing off their consumers; and 2). Console gaming is absolutely huuuuuuuuuuuge right now, so why not give it a try?
I wouldn't be surprised to see other game companies try to also take alleged file sharers to court over copyright issues. I personally think these companies should focus on taking out organized file sharing rings, not individual sharers, but what do I know? :P
Also, for piracy concerns, if a game has online multiplayer, then it should be a no-brainer to just use the cd-key as the online identifier. That's what the original starcraft did, and it would just not let you on if someone else was using your key. There is no need for copy-protection at all with this method. Of course, if the game has no multi-player component, then it's understandable.
If this is properly implemented, it can make it very hard for people to play pirated copies, and PC games do not have to disappear. That's not to say I like draconian copy protections -- I just think that this is a viable protection, assuming that your target audience has some form of Internet connection. Also, I cannot say that Steam is a perfect content delivery system (or is safe from corporate abuse), but so far, I think Valve has so far ran it pretty cleanly. I recently got BioShock for 15 bucks on a weekend deal. Sure, you get no physical media, and you are tied to your Steam account, but so what? You can at least back up the content to your own media, as much as you want!
At the right price, both deserving sides can be happy (client and author/developer/artist/etc). In this day and age, we can cut out the middlemen!
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