2D Boy has decided to estimate the piracy rate of its DRM-free PC game "world of goo" to try determining what impact DRM is having on game piracy. This game provides an optional checkbox to submit game scores to 2D Boy’s online server. Each submitted score includes an IP address and unique player ID, so by dividing the number of sales by the number of unique IP addresses in the database, they found that there were around 10 unique IP addresses to every sale of the game. This gives a rough piracy rate estimate of 90%, excluding those who chose not to submit scores online.
As some users have dynamic IP addresses, multiple PCs behind a gateway using one exposed IP address and so on, the game maker carried out more calculations to try improving the accuracy of their piracy figure. By looking at the number of unique IP addresses and unique player IDs, they found that there was an average of 1.3 unique IP addresses per player and that each player has 1.15 average profiles per installation. 76% of players contacted the server from only 1 IP, 16% from 2 IPs, 5% from 3 IPs, 3% from 4 IPs and around 3% from 5 or more IPs, which shows that most game players have a stable IP address. They estimate that an average user installs the game on 1.25 different computers with different IPs. With all these figures, their calculation brings the piracy rate to 82%, which still does not take into account users who chose not to submit scores to the online score board.
So, it’s not really a surprise that game makers think that the best way to turn pirates into paying customers is to add DRM to games. However, a previous study by Russell Carrol (marketing director at Reflexive) found that its game Ricochet Infinity has an estimated 92% piracy rate despite using DRM, slightly her than 2D Boy’s original estimate. Like 2D Boy, they based their estimate on those who used the game online. When Reflexive tried strengthening its DRM to stop cracks, keygens, etc. from working, they calculated that for every 1000 piracy attempts they stopped, they got one additional sale, so it turns out that the vast majority of users who pirate the game would not buy it even if they were unable to get the game without paying.
In Reflexive’s study where they carried out 4 DRM upgrades, they found that the biggest improvement in sales came from their first fix that made existing keygens obsolete and plugged loopholes in shareware games where users were able to use exploits to turn off the DRM or restart the trial usage clock back to day 1. Their second DRM fix involved just making existing keygens obsolete, which had no impact on downloads, but sales decreased slightly. In their third DRM fix where cracks were made obsolete, there was no effect on sales or downloads. Finally, when they carried out a DRM upgrade to make keygens game-specific, sales went up 13% and downloads fell 16%. In the end, it worked out that for every 1,000 pirated copies they stopped, they got one extra sale.
It would be interesting to see what improvement DRM brought to sales with other game makers, since going by the piracy rate in these two reports, it seems like DRM is only a waste of time and money, which could have been spent on improving the games themselves, since better quality games are likely to attract more sales than stronger copy protection.
12 Comments
Now, this will not solve people playing a pirated copy of the game offline...but it obviously reduces the features of the game because they will not be able to play online.
I don't understand why companies don't do this. Now some people will say, well what if a game (Bioshock) doesn't have an online component...Well, to me, that means that the game shouldn't cost full retail price. It should be cheaper. Think about it. Someone developes a game (GTA4) that has like 150hrs of gameplay and online features. Then someone develops a game that has no online play, and probably 12hrs of gameplay (Bioshock). Do you think both games should cost the same. Now, that's just my 2 cents about quality of games.
In the end, though, concerning this article, I think DRM should be implemented like how Starcraft 1 Implements it. There is no drm installed on the disc or users PC. Just when they try to play online, it will not let them if they are using a pirated key. PROBLEM SOLVED!
DRM doesn't do squat. I've downloaded and played every cool game for the last 7 years and I haven't paid for one of them. All you need is the cracked executable file. Then there are keygens. Nowadays you need a genuine key to play online. Pfft. Not if you play on a cracked server.
So, let's recap.
1) Download the game (usually 5-8 GBs) and burn to DVD.
2) Use the supplied serial or maybe use a keygen to install
3) Use cracked EXE file
4) Can't play online? No problem, play on a cracked server.
What have we learned? That DRM is a waste of time and money and ends up hurting the game maker (who pays for the DRM) and the retail buyer of the game (who has to deal with the problems of DRM, like limited installs). DRM hurts the people who shelled out $60, not people like me. It's a fact that you don't own the game, you're renting it.
If it wasnt for software piracey we would not be in the computer world we are in now.
How can people afford to buy the computer and then buy the software they need? you need a program to do everything, and the money really adds up. Computer hardware makers know this, the gaming world, to build a good gaming system is way to expensive, after you buy the system how in the hell do they expect them to pay for games after they clear there bank account and then took a loan on there house?
The one thing that ticks me off the most is getting old games to run on newer systems, i have some games that i have never been able to play becuase of this, and you cant refund the game ofter you open it, and the requirements always say meet these requirements or HIGHER, well i have higher and the game still dont run! They need to make games work like emulators, you make a program that you can upgrade and simply load a rom file, so all you have to do is upgrade the program but making all old games unobsolete. The gaming world is a joke!
So hey you may as well be a pirate since after all you will be a criminal eaither way. Which really I think that if I pay 50 bucks for a game and there DRM is anooying or stops the game functioning that they have stolen money from me.
I find it ironic that DRM has turned me from a legit money paying buyer into a I don't pay for anything pirate. When if there was no DRM I would still be a paying customer. It is very easy for developers of games to convert me back into a paying customer.
That is remove the DRM that is annoying me. Then they will see my buying games again.
And sure sometimes ill wait for the price to drop on the game or movie , or ill get a demo first to make sure i like it. But to get pirated, i mean STOLEN software or movies would make me feel like a loser scum bag thief.
Just my two cents worth. take it or leave it. But i have a personal mission now to get active in helping whoever is out there to stop all this. lol ill make a game of it.
and to the other post of making older games work, learn how to work your pc and you will get them to work. i have 10 year old games that im running on vista 64 bit. jeeeeze.
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