DRM added to Android Marketplace to combat app piracy

30 Jul 10 05:04 by Randomus in category Mobile Phones, Piracy, Software

Google confirmed a new anti-piracy digital rights management (DRM) service as some Android developers voice concerns related to licensing and piracy issues.

The internet server based DRM is now available for all apps designed for Android 1.5 or later, Google confirmed.  The Mountain View-based search giant plans to continue working with developers and Android app users to try and find a fair middleground so that the addition of added security doesn’t frustrate users.

The idea behind the DRM is to use real-time protection to help ward off unauthorized use of apps.  In theory, developers will be able to receive app status details immediately after a user downloads and uses an app.

“At run time, with the inclusion of a set of libraries provided by us, your application can query the Android Market licensing server to determine the license status of your users,” said Eric Chu, Google Android Developer Ecosystem official, in a recent blog post.

It’s a difficult situation Google is trying to work through:  DRM, which may help protect intellectual property rights, has obvious drawbacks.  Most consumers think negatively of DRM and will compare it to a closed off system, which Google has avoided by being as open as possible.

Another major concern with this scheme is the possibility of the licensing servers dropping unexpectedly, which could cause apps to become crippled and unusable since the DRM check would not work.  We’ve seen this type of server based DRM cause many issues in the past.

Assuming Google’s DRM doesn’t prove overly intrusive and it doesn’t cause issues due to server downtime, it’s likely that Android users will accept the new “feature” with little complaints. Even so, it’s disheartening to think about a smartphone application that might not work if it can’t check-in with a licensing server.

3 Comments on DRM added to Android Marketplace to combat app piracy

VArase
Posts: 16
Posted on: 30 Jul 10 19:03
I prefer the Apple model where DRM is checked by the installer.

That way, no app is checking in with a license server, and the app will run forever (or at least til the next OS release breaks it :-).
Seán
Posts: 9644
Posted on: 30 Jul 10 23:25
Besides server outage, I wonder about app use while abroad or in areas with patchy or no mobile coverage.

Here in Ireland, providers charge 5 to 10 Euro per MB while roaming depending in the country the user is roaming in. Now imagine if the user switches between various games each evening, all which need to do DRM authentication for each launch. The user could end up running up a nasty data usage bill even if they never browse the web or used any other data usage while abroad.

Another problem, which I'm sure is not limited to Ireland is patchy / no coverage areas, especially if there is not a Wi-Fi alternative.
DrDiode
Posts: 2
Posted on: 06 Aug 10 04:31
I thought we (collectively) had settled on removing DRM as in AmazonMP3, and others. Isn't it enough that we have to pay for apps and the system already checks for purchase? If I have to wait until the app checks with the server, I would prefer that it checks in once a week and not every sinlge time the app loads. I find myself having to re-start an app several times a day, even an hour and so the DRM check would slow my phone down greatly. Many of us use the app "Advance Task Killer" with the auto kill feature which means that many of us will have to restart apps frequently, now you see why I think the DRM check at each start is not favorable!
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DRM added to Android Marketplace to combat app piracy

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