In its latest crackdown on violent video games, Germany is banning the popular first-person shooter Counter-Strike at public LAN events, leading to the cancellation of a major tournament.
These bans are being instated by local governments around the country, reports GotFrag, an enthusiast site for competitive gaming. The Convention-X-Treme tournament is the first major gaming event to be outlawed in Germany.

Recent school shootings have increased Germany’s desire to ban violent games. Most notably, a 17 year-old killed 16 people at his former secondary school in March. Reports later emerged that the shooter, Tim Kretschmer, played Far Cry 2 on the day of the shooting. The country was already hypersensitive to video game violence, having banned Mortal Kombat and Manhunt, among others.
Germany’s opposition to violent games may culminate in a far-reaching ban on all violent games. A group of 16 German states want Parliament to outlaw the sale of any game ”where the main part is to realistically play the killing of people or other cruel or unhuman acts of violence against humans or manlike characters.”
The problem with Germany’s logic is that it assumes video games are causing violence. Those who seek to ban violent games take the Jack Thompson stance that these games are one link in a chain leading to violent behavior. Removing that link, the logic goes, disrupts the whole chain.
That assumption is faulty, or at the very least hasn’t been proven by science. Worse yet, it ignores all the other links in the chain. If violent games are swept off the streets and school shootings don’t go away, what will Germany do then?
22 Comments on Germany bans public Counter-Strike

Now really, I can't believe that there are intelligent people in decision-making positions in Germany that really backup such bans. It makes no sense... If someone is mentally ill to such an extend to go out and start killing a bunch of people, all he needs is a triggering event to set it off. As much as i doubt it even is that, a PC game is just that: the triggering event.
The true reasons behind it, is the lack of ability to detect the mentality disorder issues by the family, friends, the teachers, the society as a whole. It's merely a complete failure of the system. And to cry out video games as the culprit, is just an - unimaginative - way of hiding behind your thumb in order to avoid the problem... And that would be alright, but the problem is.. oh.. well.. it never really works...
They just target games because it's easy. "Look, it's violent, therefore it must cause children to be violent too." As if children aren't more influenced by how their parents treat each other, or by the onslaught of daily negative news, which are "real world" issues they have to deal with. No, it's the imaginary world they escape to that screws them up. Games are just low hanging fruit, easy to pick. They don't want to tackle the really tough issues. But like the author says, what are they going to do when the lack of violent games doesn't solve the problem?
It really is hard to fathom that there are intelligent people who just can't see how the puzzle pieces fit, or just don't care enough to stand up to the nonsense. And these are the "leaders" of the nation? Ugh.
Besides, if there were such a link between exposure to violence and a predilection to violence, the violent crime rate in the US would not have dropped in recent years. Violence in media in the US hasn't slacked off in recent years to be sure. But violent crime stats have been down. Even though children are exposed to more violence today than ever before? But, I'll bet the stats go back up before long, now that the economy has tanked. I'm guessing there is a strong link between violence and economic prosperity, or lack of it.
In the end, I think they could better spend their time and effort trying to address real, known causes of children's behavior problems, and stop with the red herring that is gaming.
Parents need to inhibit watching or participating in this type of activity for young kids, but we don't need government trying to do the parents' job.
http://www.psychology.iastate.edu/faculty/caa/abstracts/2005-2009/07CAB.pdf
The abstract and conclusion supports what I believe and that it does desensitize people.
And the cartoon issue wasn't about Felix the cat. It was about the wanton killing and maiming of characters, decapitations, dismemberment, the disregard for law and order, and the way in which children acted out on what they saw. It very much mirrors the discussions of today. So I tend to disagree with you on that. And, I'm sure if you searched a little more, you would find plenty of studies that disagree with the one you chose to post. That's why it's not a settled issue. There are as many approaches to the problem as there are people, and studies to support them all. Tends to make me question the results of any one study that claims to find an answer, since it's clear how they choose to interpret the data affects the conclusions.
But hey, the jury is out. So I have no problem with folks thinking violent games are bad for kids. Feel free to keep your kids away from them. But banning them isn't the answer.
@ shaolin007: I also agree that violent games desensitize people towards violent acts. As do many other things... this in no way warrants their ban. What needs to be done is to reinforce the system so that it identifies individual problematic cases in a better way and treat them accordingly. Because as i said already, the problem exists regardless of the violent games, violent movies etc as the pathology involved is completely unrelated to them.
"My question to you or anyone else again, is the violence really necessary at all? Would you miss it if they did stop making games so violent?"
Violence is part of life, as is death. A healthy human being not only could, but should get in contact with such "ideas" - and a healthy individual is able to cope with it. "Sterilizing" the environment of such issues might be warranted for individuals with coping problems, but not the general population.
@ Ferd: "However, I can see some value in it for young children. My 3-year-old step-grandson watches his 12-year-old and 19-year-old older brothers play violent shooter games, and he starts talking about how he's going to "kill" his mom or "kill" his brother."
I also agree that this is not healthy for a kid this young. The game was not designed for a kid this young, because due to its age it has no ways to deal with it. But this comes to prove by initial post about the role of the family in such issues; your grandchild needs to be a bit more efficiently supervised; there is absolutely no reason letting him watch his older brothers while they play (no pun intended) http://www.cdfreaks.com/jochem/../im...es/2/smile.gif
And you didn't answer my question to begin with, is the violence in "games" really necessary at all? What purpose does it serve? Does it give you some kind of enjoyment playing graphically violent games? Couldn't you get enjoyment out of a game not graphically violent?
To answer your second question: it is necessary to the same extend that violence is "necessary" to enjoy a good action movie. I dont see you (no pun intended) or anybody else talking for a worldwide ban of action/thriller/horror movies. Or maybe one would also condone such an action in order to deal with the inability and inefficacy of a whole social system to deal with its problems too.. Because maybe it is possible that the millions of people enjoying a good "violent" game or action/horror movie have an underlying mental disease and are all potential school shooters http://www.cdfreaks.com/jochem/../im...es/2/smile.gif
And what is your opinion about the role of the family and society in general on this issue? How important to you think things like violent games are to the underlying pathology? Do you believe that banning violent games would help in any way, if other criteria/changes are not met?
Would I personally miss all the violence in games? No. Quite frankly I'm getting tired of it. But banning violence isn't the appropriate workaround.
The ESRB says this:
- Intense Violence - Graphic and realistic-looking depictions of physical conflict. May involve extreme and/or realistic blood, gore, weapons and depictions of human injury and death
No, I am not saying that the world will ever be devoid of violence in any degree and never implied it but that doesn't mean that every time a new game comes out, we should push the boundaries of what is acceptable either.
I play violent games but the problem I have with violence in the games is that its too easy for young kids to be exposed.
Last year I played COD4 against 6 and 8 year old kids because their parent took a break from the game and let their kid play it ! Another guy had his 4 year old playing it ! I was disgusted with these parents.
Another point, anyone ever played Saints Row ? I loved it. Its a GTA style game, heavily violent and with extreme language. It was freely downloadable as a demo from Xbox Live, I remember thinking any kid could download and play it unless their parents turned on the parental locks... how many parents even know about these features to lock out violent content ? I bet many do not.

Instead of educating the parents (or even going after the parents in some cases - personal opinion), society sometimes prefers the easiest way out (banning just games - not even touching other aspects of graphic violence but hey lets not make enemies with Hollywood), a way out that solves nothing.
You say that graphic violence is the one found in horror movies. Does this make a horror movie inherently bad? Should they not exist? Not everybody likes Spaceballs
Are you refering to me? I dont get it, are you suggesting that the reason behind the attrocities that you mention is the fact that people in Germany and all around the world are playing violent FPS games? Please tell me i misunderstood you here
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