Microsoft plans realistic avatars to encourage healthy weight

21 Dec 09 23:06 by Randomus in category Game Consoles To news archive

Microsoft hopes to encourage physical activity among Xbox Live gamers by locking obese gamers out of game components until certain physical parameters are met.

Microsoft filed a patent application for its “Avatar Individualized by Physical Characteristic” technology, which was officially submitted to the US Patent and Trademark Offices last week.

1UP discovered the patent application last week, which is described as “an avatar generator for a virtual environment (that) reflects a physiological characteristic of the user, injecting a degree of reality into the capabilities or appearance.”
xbox-360

Furthermore, “Physical data that reflect a degree of health of the real person can be linked to rewards of capabilities of a gaming avatar, an amount of time budgeted to play, or a visible indication.  Thereby, people are encouraged to exercise.”

Some type of physiological sensor could be used, but it still isn’t known how the avatars will specifically mimic the health level of a gamer.

I applaud Microsoft for taking gamer health into consideration, but this may end up being considered too intrusive.  If a gamer is willing to purchase an Xbox 360, multiple game titles, and pay for an Xbox Live subscription, should they be forced to adhere to Microsoft’s health standards?

If not, is it fair that they have to be locked out of certain parts of the game because Microsoft doesn’t approve?

Nintendo’s Wii Fit also has a similar technology, as a gamer’s Mii character is shown a bit heavier if the video game considers a person overweight.  However, limiting “capabilities of a gaming avatar, an amount of time budgeted to play, or a visible indication” is a bit over the top — and I am one of the gamers who wants people to get outside and exercise.

3 Comments

DrageMester
Posts: 18388
Posted on: 21 Dec 09 23:13
Quote:
I applaud Microsoft for taking gamer health into consideration, but this may end up being considered too intrusive. If a gamer is willing to purchase an Xbox 360, multiple game titles, and pay for an Xbox Live subscription, should they be forced to adhere to Microsoft’s health standards?
I don't applaud it; the health-nazis are out of control on this one!
Mr. Belvedere
Posts: 16704
Posted on: 22 Dec 09 09:31
Quote:
If a gamer is willing to purchase an Xbox 360, multiple game titles, and pay for an Xbox Live subscription, should they be forced to adhere to Microsoft’s health standards?
- Purchase a Xbox 360: no license (well, the normal don't copy our software stuff), just pay cash once

- Usage of Xbox Live on any Xbox 360: big huge license, pay monthly fee. Defy license -> get banned

Quote:
Microsoft hopes to encourage physical activity among Xbox Live gamers by locking obese gamers out of game components until the company's physical parameters are met.
Though this is a very scary license agreement addon, it's just that. If you don't want it, don't accept it. I doubt people will agree to remove certain kinds of people to a global service.

My Wii gives out this "Why don't you go outside for a while?" screen every 30 minutes of gaming regardless who's playing. I hate it, but i can click it away without any other mandatory actions or waiting.
Blu-rayFreak
Posts: 679
Posted on: 22 Dec 09 16:20
I think this needs some perspective. Is Microsoft really going to lock out a large amount of gaming functions for obese people? That is HIGHLY unlikely. What is more likely, is that Microsoft will use this technology for >>fitness based games<<, not on every single game out there. With that in mind, I think this is no big deal and just enhances the possibilities of gaming at home.

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